Welcome to
Shervoid
CashCat

He keeps the tickets no one came to collect.

Shervoid · an original meme world on Robinhood Chain

Have you been
here before?

The cat at the terminal says he was waiting for you.
Your name is missing from the ticket.

Token · Robinhood Chain

Contracthidden until launch

Preparing the rooms…
Scroll to travel. Touch the gold lights along the way.

Not printed yet

The name and the contract of the token appear here on launch day. Until then, any token that calls itself ours is not ours.

left at the counter

A story from Shervoid, on Robinhood Chain

The last arrow never came down.

Kirklees

In one version of the old ballad, Robin Hood lies dying at Kirklees. He asks Little John for his bow and lets one last arrow fly from the window. Where it is taken up, he says, there his grave should be dug.

English longbows were cut from yew. The same dark trees stand in old British churchyards, long linked with death and with a life that does not end.

Through the glass

This arrow never came down. It flew into a mirror and kept going, out of the ballad and into a place the ballad never mentions.

That place is Shervoid, the forest on the far side of the glass, where forgotten things end up. Nobody there dug a grave where the arrow was taken up. A yew grew instead, and one night the yew let someone out.

An old yew among graves at night, and a tall looking glass on the path beside it
Prologue · where the arrow was taken up

The one who walked out

He is young, with a hood and a short cape of dark yew needles, and the last arrow runs through the hood like the feather in a cap. The first thing he does is look at his hands, as if somebody had just lent them to him.

His name:

A name, not yet

He doesn’t remember it himself, and the glass won’t tell. On this side of it he is simply the wanderer.

left on the glass
The wanderer in a hood and a short cape of yew needles, an arrow through the hood
Prologue · the one who walked out

The looking glass

He has never seen his own face. An old looking glass stands on the path, and when he stops in front of it, the eyes looking back are yours.

He reaches for the arrow, and so does the one in the glass. It comes out of the hood slowly, on both sides at once, and it is lighter than he expected. He touches the glass with the tip. On the other side the same tip touches back, and the glass lets you through.

The wanderer from behind, facing his own reflection in the looking glass
Prologue · the looking glass

The ticket hall

Behind the glass it is night. CashCat, a sad grey cat, keeps the counter of a hall full of tickets nobody came to collect. He looks up from his terminal as if he had been expecting you. “You came back. I kept the blank one for you.”

You have never been here before. The ticket he slides across has room for a name and no destination, and nobody in the hall seems surprised by either.

CashCat, a grey cat with a sad face, at the counter of a dark green ticket hall
I / IX · the unclaimed ticket hall

The road

From the hall the road runs through nine places, and each of them keeps something that lost a piece on its way here: a page with its middle gone, a table set for a guest who never came, an answer waiting for its question, a film one frame short. Thirty residents look after these things. They stop what they are doing to say hello, and each of them punches a hole in your ticket.

Where the arrow comes down

At the top of the road the stars have already fallen. They lie cooling in shallow trays on the floor of an observatory, and a courier bird has brought a folded paper star, notched twice along its edge. The notches fit a window with no outside to it.

Beyond that window, above the sky, it is getting light. The keeper of thresholds waits on the step of his stone house, and a doorman in a black helmet holds the window open. Through it you can see the looking glass where all of this began.

That is where the last arrow finally comes down. This time nobody digs a grave. Your ticket asks for a name, and it prints yours.

His own name is still somewhere on the other side of the glass.

The ballad and the churchyard yews are folklore and history. Everything after the arrow enters the glass is our fiction, and the keeper of thresholds is a fan tribute with no part in this project.

Sources: the ballad, Child 120 · yews in English churchyards

An atlas of the other side

Follow the objects between places. The journey begins at the looking glass by the yew; nine passages are open on the road and five side rooms off it.

Unfolding the map…

Those who stayed

These guest roles belong to this story. They do not describe real relationships between the projects.

The wanderer: a young man in a green hood with an arrow through it and a cape of yew needles

The wanderer, his name is hidden

The wanderer

He walked out of the old yew with Robin’s last arrow through his hood. On this side of the glass he has no name. He is looking for the place where the arrow was meant to land.

The keeper of thresholds: long hair swept back, a moustache and a goatee, a beige jacket over a dark shirt, a lantern with a green light

The keeper

of thresholds · a fan tribute

He stands at the door of his stone house above the sky, the green light of its keyhole in his lantern. Every resident came in through his gate, and he keeps it open. A fan tribute, not affiliated with him or with Robinhood.

A sad, angular CashCat

CashCat

Keeps unclaimed tickets and recognises visitors who have never been here. He lets you into the archive when he finds a blank space for a name.

BODKIN, a lime cat with whiskers and pointed ears

BODKIN

Patrols the archive before the roads change. He checks the empty space beside the tray. Sometimes a missing page comes back before its story does.

BONER, a stone figure with a laurel wreath and glasses

BONER

Stands beside the leaning signpost. When the arrows begin to argue, he raises his candle. For a brief pause, the roads stop moving.

PIPEDOG, a dog in a checked cap with a pipe

PIPEDOG

Searches for tracks along the shifting roads. BONER keeps his candle up while the dog checks where the road used to point.

ROBINCAT, a grey tabby pixel cat in a green archer cap with a bow and a quiver

ROBINCAT

Counts the arrows in his quiver by the signpost every morning. One place stays empty, and he will not say who it is kept for.

Green TENDIES in a blue sweater, holding food

TENDIES

Saves the last bite for whoever arrives late. Our canteen resident draws on Pepe and the food in the project artwork. His role belongs to this story.

Little John, a bear with a staff

Little John

Tests the path made from borrowed doorsteps. He checks every plank twice. In the evening, he returns the pieces no longer needed to their owners.

Robin, a green frog wearing a feathered hat

Robin

Announces which bank is nearer today. The sign follows his hand. Earlier announcements stay in his bag.

Goose in a dark suit, holding a letter

Goose

Carries letters between borrowed doorsteps. The addresses stay the same, even when the houses change banks. Our postman comes from the suited goose on the project website.

PONS, the caretaker, holding a lantern and a wooden wedge

PONS

Fits wedges beneath the borrowed doorsteps. Before returning a plank, he looks underneath for its address. The shape of the project symbol inspired our caretaker.

Orange AI INU with a visor and a graphics card

AI INU

Brings an answer before the question arrives. He inspects the gauge while the cards on the next table wait to be put in order. His role belongs to this story.

MEME, a walking red sign holding a ticket

A Meme Coin / MEME

Issues tickets for an unfinished screening. Our walking usher comes from the project artwork. We have not confirmed an official mascot.

WOJAK in a worn dark hoodie

WOJAK

Watches other people’s days to the end. He recognises the door in the missing frame, but cannot remember which side he saw. His role belongs to this story.

Liluni above a small rug, holding a blank label

Liluni

Brings labels whose things have wandered off. He holds the blank one carefully. There is still room for a return address.

Nokko, a mushroom carrying a potted sprout

Nokko / SHROOM

Grows sprouts beside nameless things. He shows Liluni where traces of the lost names remain underground. Their garden story was written here.

ASTEROID, a green dog in a pale suit

ASTEROID

Counts the sleeping stars in their shallow trays. He has come to think of the stones as pets. This is his role in our observatory.

A pale Mooncat with moonlike eyes and a chart

Mooncat

Checks the chart against the shadows of stones on the floor. Someone left a garden tag with two notches beside his table.

Robbie, a green bird in a yellow hat, holding a paper star

Robbie

Brought a paper star. He is looking for the window it was promised to. The star carries the same mark as the observatory crate.

CHUMP, a suited chicken holding an introduction card

CHUMP

Rehearses his introduction beside the cinema projector. His card says AFTER THE CREDITS, but the screening has never reached them.

MOO, a Holstein cow on a milking stool with a memory stick in her teeth

MOO

Sits by a spool in the attic above the archive and turns its crank as you walk. Every road you take is wound on it. One turn is missing, and she keeps listening for it.

Thinking Cat, a tabby-and-white cat with a paw under its chin

Thinking Cat

Sits at the attic table with two plans laid one over the other. Where they disagree there is a hole the shape of a page. Hmm. He has not told BODKIN yet.

FRONG, a toad filming the pond from a camera on a tripod

FRONG

Films the listening pond from a tripod at the porch rail. Every ring on the water is somebody arriving. One ring never reaches the shore, so the pond is still loading.

GOOD, a dog in pixel glasses and a heavy chain, a hand on an empty chair

GOOD

Keeps a chair on the porch behind the canteen for the neighbour who took the long way, and slides it out before you ask. He says we, never I.

HOTDOG, a light dog in a hot dog costume holding a brass hand bell

HOTDOG

Keeps the last hot dog on the porch for whoever comes out of the canteen late. There is always one left, and it is never for sale.

MUSEBOOK, a muse in a cream fleece hood with a sleeping face, sewing at a table

MUSEBOOK

Sits at the sewing table behind the cinema screen and sews faces for the muses who come to town without one. She works with her eyes closed, so she never sews her own face onto anyone.

SLIPPY, a pink camouflage snake with a tired frog face

SLIPPY

Twelve personalities, one snake, no arms to hold a mirror. He stands before the atelier glass trying on the face he wore yesterday. The tired one keeps winning.

PONGO, a felted white dog in a pinstripe suit and round glasses, a green roof for a hat

PONGO

Darns the holes in borrowed faces by the wall of the atelier. He says every hole should be exactly the right size, and he has measured yours.

QUBIT, an orange fluffy dog with a blue collar and a green glow

QUBIT

Stands between two doors tied into one parcel in the workshop behind the boiler room, and looks through both at once. Both are open and both are shut until you look. He flips a coin with no tails.

MICRODUCK, a very small robot with one camera eye and orange duck feet

MICRODUCK

A very small robot on the workshop bench, soldering a very small door for whoever is too big for the other two. It speaks in three words, and one of them is QWAK.

JUGGERNAUT, an armoured doorman in a black helmet with lime slits

JUGGERNAUT

Stands on a stone island above the clouds, holding the window of the house open until the last guest arrives. He says one word at a time. The first is wait. The second is now.

How to explore

Scroll either way to move the camera and follow the story. Small gold lights mark every way aside and every trace you can touch. Residents keep making small gestures when you pause. Use the map to travel to any open place, or choose still views to reduce motion.